Avatar
I want to build more things than I do, write more than I do and play music more than I do. All opinions here are my own, unless they are correct, in which case they're likely stolen.
If you want to, you can e-mail me: jamie at jamietie.com

Saul Alinsky

cdnelson:

So, Rules For Radicals is changing up my game in a big way. If you haven’t read it and you’re interested in social activism (shouldn’t we all be?), I encourage you to pick it up.

First, the rules:

1. Power is not only what you have but what the enemy thinks you

have

2. Never go outside the experience of your people

3. Wherever possible, go outside the experience of the enemy

4. Ridicule is a person’s most potent weapon

5. A good tactic is one that your people enjoy

6. A tactic that drags on too long becomes a drag

7. Keep the pressure on with different tactics

8. The threat is usually more terrifying than the thing itself

9. Maintain constant pressure on enemy

10. Pick the target, freeze it, personalize it, and polarize it

Source: cdnelson

6 notesShowHide

  1. jamiek reblogged this from cdnelson
  2. jmek reblogged this from cdnelson
  3. cdnelson posted this
Web Analytics